Pages: Global | FFC | Link | Screen | Item | Weapon | Itemdata | Game | NPC | std | string
Screen Functions and Variables Documentation
Functions and Properties
Return Type | Function Information |
---|---|
float | D[] |
int | Flags[] |
int | EFlags[] |
int | ComboD[] |
int | ComboC[] |
int | ComboF[] |
int | ComboI[] |
int | ComboT[] |
int | ComboS[] |
int | MovingBlockX |
int | MovingBlockY |
int | MovingBlockCombo |
int | MovingBlockCSet |
int | UnderCombo |
int | UnderCSet |
bool | State[] |
int | Door[] |
int | RoomType |
int | RoomData |
void | TriggerSecrets() |
bool | Lit |
int | Wavy |
int | Quake |
void | SetSideWarp(int warp, int screen, int dmap, int type) |
void | SetTileWarp(int warp, int screen, int dmap, int type) |
void | GetSideWarpDMap(int warp) |
void | GetSideWarpScreen(int warp) |
void | GetSideWarpType(int warp) |
void | GetTileWarpDMap(int warp) |
void | GetTileWarpScreen(int warp) |
void | GetTileWarpType(int warp) |
int | LayerMap(int n) |
int | LayerScreen(int n) |
int | NumItems() |
item | LoadItem(int num) |
item | CreateItem(int id) |
ffc | LoadFFC(int num) |
int | NumNPCs() |
npc | LoadNPC(int num) |
npc | CreateNPC(int id) |
int | NumLWeapons() |
lweapon | LoadLWeapon(int num) |
lweapon | CreateLWeapon(int type) |
int | NumEWeapons() |
eweapon | LoadEWeapon(int num) |
eweapon | CreateEWeapon(int type) |
bool | isSolid(int x, int y) |
void | ClearSprites(int spritelist) |
void | Rectangle(int layer, int x, int y, int x2, int y2, int color, float scale, int rx, int ry, int rangle, bool fill, int opacity) |
void | Circle(int layer, int x, int y, int radius, int color, float scale, int rx, int ry, int rangle, bool fill, int opacity) |
void | Arc(int layer, int x, int y, int radius, int startangle, int endangle, int color, float scale, int rx, int ry, int rangle, bool closed, bool fill, int opacity) |
void | Ellipse(int layer, int x, int y, int xradius, int yradius, int color, float scale, int rx, int ry, int rangle, bool fill, int opacity) |
void | Spline(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color, int opacity) |
void | Line(int layer, int x, int y, int x2, int y2, int color, float scale, int rx, int ry, int rangle, int opacity) |
void | PutPixel(int layer, int x, int y, int color, int rx, int ry, int rangle, int opacity) |
void | DrawTile(int layer, int x, int y, int tile, int blockw, int blockh, int cset, int xscale, int yscale, int rx, int ry, int rangle, int flip, bool transparency, int opacity) |
void | FastTile(int layer, int x, int y, int tile, int cset, int opacity) |
void | DrawCombo(int layer, int x, int y, int combo, int w, int h, int cset, int xscale, int yscale, int rx, int ry, int rangle, int frame, int flip, bool transparency, int opacity) |
void | FastCombo(int layer, int x, int y, int combo, int cset, int opacity) |
void | Message(int string) |
void | DrawCharacter(int layer, int x, int y, int font, int color, int background_color, int width, int height, int glyph, int opacity) |
void | DrawInteger(int layer, int x, int y, int font, int color, int background_color, int width, int height, int number, int number_decimal_places, int opacity) |
void | DrawString(int layer, int x, int y, int font, int color, int background_color, int format, int ptr[], int opacity) |
void | Quad(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int w, int h, int cset, int flip, int texture, int render_mode) |
void | Triangle(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int w, int h, int cset, int flip, int texture, int render_mode) |
void | Quad3D(int layer, int pos[], int uv[], int cset[], int size[], int flip, int texture, int render_mode) |
void | Quad3D(int layer, int pos[], int uv[], int cset[], int size[], int flip, int texture, int render_mode) |
void | SetRenderTarget(int bitmap_id) |
void | DrawBitmap(int layer, int bitmap_id, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, float rotation, bool mask) |
void | DrawLayer(int layer, int source_map, int source_screen, int source_layer, int x, int y, float rotation, int opacity) |
void | DrawScreen(int layer, int map, int source_screen, int x, int y, float rotation) |